For the past couple of years (longer, actually), I've been thinking a lot about this business of static and dynamic typing in programming languages. Here's my current position on the matter.
Static and dynamic typing encourage and reward quite remarkably different approaches to the creation of software: everything from the nitty-gritty, (sit and think?)-edit-(compile?)-run-(test?)-(debug?)-(repeat?) cycle to the design (at all levels) of the software to be created, taking in every aspect of the tools and process used to support this design and implementation. Also, the choice of static or dynamic typing is best understood as part of a larger attitude towards development. Unfortunately, the use of a dynamic mindset with a static language not only means that you can't take advantage of the tools available (or even see why they'd be useful), it actively hinders success. The same is true for approaching a dynamic language with a static mindset.
I would therefore like to propose Pozorvlak's Conjectures:
A corollary is that if you ever finding yourself saying that your port of Feature X to Language Y is better than the original Feature X solely because it's (statically|dynamically) typed and the original Feature X was the other one, you should probably save your breath. It will probably also be worth your while to go back and determine what advantages the opposite choice of typing regimen gave to Feature X's users.
1 A less interesting, but probably valid conjecture is that you're also not testing enough, or at least testing the wrong things. But this can't be the only answer. Dynamic programmers, in general, are not idiots; they are usually also Lazy, in the good sense. They're smart enough to work out that writing the equivalent
Static and dynamic typing encourage and reward quite remarkably different approaches to the creation of software: everything from the nitty-gritty, (sit and think?)-edit-(compile?)-run-(test?)-(debug?)-(repeat?) cycle to the design (at all levels) of the software to be created, taking in every aspect of the tools and process used to support this design and implementation. Also, the choice of static or dynamic typing is best understood as part of a larger attitude towards development. Unfortunately, the use of a dynamic mindset with a static language not only means that you can't take advantage of the tools available (or even see why they'd be useful), it actively hinders success. The same is true for approaching a dynamic language with a static mindset.
I would therefore like to propose Pozorvlak's Conjectures:
- If you find that a modern dynamic type system causes more problems than it solves, you're probably doing it wrong.
- If you find that a modern static type system causes more problems than it solves, you're probably doing it wrong.
A corollary is that if you ever finding yourself saying that your port of Feature X to Language Y is better than the original Feature X solely because it's (statically|dynamically) typed and the original Feature X was the other one, you should probably save your breath. It will probably also be worth your while to go back and determine what advantages the opposite choice of typing regimen gave to Feature X's users.
1 A less interesting, but probably valid conjecture is that you're also not testing enough, or at least testing the wrong things. But this can't be the only answer. Dynamic programmers, in general, are not idiots; they are usually also Lazy, in the good sense. They're smart enough to work out that writing the equivalent
isa_ok()
test every time they would have written a type declaration in Java or whatever is no time-saver at all. Hence, they must need less type information overall for their code to be correct.Tags:
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You could make a reasonable case that the C and C++ type systems do indeed cause more problems than they solve - C's for allowing, nay, forcing you to do too many unsafe things on the bare metal, and C++s for its sheer complexity and allowing you to do unsafe/bare-metal things. For "modern static type system" you should probably read "ML-style or better", but really there's a cunning circularity in the definition of "modern", which acts as a get-out-of-jail card for the Conjectures :-)
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Further to you corollary, I'd note that making something (statically|dynamically) typed is a huge advantage if everything else in your system is going to be (statically|dynamically) typed. This is automatable going in the static->dynamic direction (just insert a bunch of runtime checks at the interfaces), but not necessarily the other way around (possible if the dynamic code happens to have been written in a pretty typey way to begin with - but if it was, then the author should probably have been using a static system in the first place. This is the subject of ongoing research by Smart People).
So, some obvious questions include "Is one style better for any clearly definable problem domain?" and the related "Why do people favour one style over the other?"
I think the first question is much harder to answer, and the second one potentially more interesting :)
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I agree that it would be possible to automate static->dynamic library conversion, but you're unlikely to end up with a very natural-feeling library like that. I'm thinking about the Ruby DOM libraries there - weren't they later supplanted by more native-feeling interfaces?
I suspect a lot of the answer to your second question is "experience and training", but no doubt a component is "temperament" - and that's the interesting bit.
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I don't know about that
I certainly agree, though, that there is no answer to whether static or dynamic typing is better. Or no, I should revise that statement. I agree that currently there is no answer. But I believe in the future static could be better; never dynamic. If someone invents a type system which can support almost all dynamic idioms, still catch errors, and perform inference, then I will leave all my dynamics behind. From my experience with studying type systems, this is highly unlikely :-)
-Luke (http://luqui.org/blog)
Re: I don't know about that
I remember reading somewhere that some well-known theorem, possibly Rice's Theorem (http://en.wikipedia.org/wiki/Rice's_Theorem), implies that
- it's impossible to write a static type system that catches all bugs;
- the stronger you make your type system, the more valid code will be rejected.
. Hence the perfect static type system you want is actually impossible. It also seems to be the case that inference imposes a large cost on a type system: if you want your compiler to infer types, you're greatly limited in the features your type system can offer.Limits of type systems
1. Rejecting all buggy programs, for some class of bugs, at the cost of also rejecting some valid programs is precisely what most (published) type do. "soft type systems" are the ones that let you run any valid program you want, and only catch some bugs. A type system should
There's a "full-employment" theorem here, saying you can improve a type system on one of the axes above without making it worse on the other two. Trivially, just hardcode some program mishandled by the existing system - maybe there's a more interesting result? (You can quantify decidability by looking at how much type information you have to add for your algorithm to infer the rest).
A perfect type system (scratch the static!) is impossible, but that means any type system can be improved.
-Brandon (brandon_m_moore on Yahoo)
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This has to be one of the best notes on S/D I've seen, basically because it transcends the two-ignorant-camps default answer.
My background is C#, but I'm playing with python and ruby and lisp for small stuff. My problem is that I can't see how to scale dynamic languages to big stuff. You're making me think I'm probably going to need a seriously different approach. Any advice on how to learn large-scale dynamic development?
Here's the kind of problem I'm worried about. I have a function I use throughout my codebase. Let's say I'm using python, and I've added a logMessage(msg) function. Now let's say I need to add an extra parameter (say, severity). How do I go about adding that parameter to every call? Static typing makes it easy. Is it possible to do in a dynamic language?
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grep
. Problematic if you have many different functions calledlogMessage
, but why would you want to do that? :-) In this case, I think you'd be OK.OTOH: you're unit testing, right? And your tests have 100% statement coverage, as measured by eg coverage (http://nedbatchelder.com/code/modules/coverage.html)? Then any broken calls will be picked up :-)
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I'm really enjoying python. It seems very well designed and I can knock stuff out quickly. Thing is, I feel like I'm only doing small things, and that the benefits of static typing only really kick in for big projects. The article you linked to on artima.com makes explicit what I'm worried about ("The initial productivity gain of working with a dynamic language can decline as a project's codebase grows, and as refactoring becomes increasingly a chore.")
Unit tests; yes, but not 100% coverage. I've found 100% coverage to be too much. Getting to 100% can involve test code more complex than the situation you are testing, at which point the test becomes most suspicious, and you have to test it...
The problem I've chosen is one that favours static typing, I know, and I think a perfectly reasonable answer is 'this particular task takes more time. However, solving problem X, difficult for static languages, is easy for dynamic languages, and that'll solve more problems over the long term.'
Anyway, thanks for an interesting discussion.
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It's possible that static typing is more useful for larger codebases: it's very hard to tell, since the debate's so polarised, and because of the major complicating factor that different languages take different amounts of space to express the same program, in a way that's a nonlinear function of program size. On the other hand, people have successfully written large projects in dynamic languages (Steve Yegge was talking about his 10,000-line Emacs extension (http://steve-yegge.blogspot.com/2008/03/js2-mode-new-javascript-mode-for-emacs.html) today, and mentioned other extensions three times the size - and that's an extension to Emacs!).
I think the hard part of the adjustment is probably realising that there's an adjustment to be made - after that, it's just conscious practice.
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For example; say you want to test a class which parses text fields in a database. You add exception handlers for problems while connecting to and reading from the db. To get a proper unit test, you need to create a mock db object with Connect() and Read() methods, which throws all the different flavours of exception you'd want to handle. Writing that mock object may well be much more complicated than the object you're trying to test, and more error prone.
My experience has been that full-fat unit tests can take an awfully long time, and it's not clear to me that a developer always gets the right bang for his buck over the course of the project.
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On the other hand, you can do an awful lot in ten lines of (say) Perl, particularly if you take advantage of library modules, CPAN, etc. So even if large-scale programming is easier in static languages, that doesn't mean dynamic languages aren't worth learning :-)
I came across this post (http://www.artima.com/weblogs/viewpost.jsp?thread=217080) while answering your other question - I'm not sure I agree, but it's an interesting way to think about the problem.
static v. dynamic: why choose?
Re: static v. dynamic: why choose?
Re: static v. dynamic: why choose?
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